Dungeon updates in The War Within

This guide will walk you through the key modifications and additions, providing you with the necessary information to navigate the new features with confidence. Heroic & Mythic Dungeons In The War Within, the dungeon difficulty progression has been revamped to cater to a wider range of player preferences and skill levels. Here's what you need to know:

Normal Difficulty:

  • No changes from previous seasons.

  • Includes all 8 War Within dungeons.

The Stonevault
The Dawnbreaker
Ara-Kara, City of Echoes
City of Threads
Grim Batol
The Necrotic Wake
Mists of Tirna Scithe
Siege of Boralus

Heroic Difficulty:

  • Tuning and rewards increased to match a baseline Mythic (Mythic 0) dungeon.

  • New mechanics and adjustments from Mythic dungeons are not present.

  • Queueable experience with a roster of seasonal dungeons introduced in Season 1.

Mythic Difficulty:

  • Tuning and rewards equivalent to a +10 dungeon with affixes in the previous system.

  • No timers, affixes, or limitations on changing specializations or talents.

  • A mega-dungeon like difficulty offering a meaningful challenge and commensurate rewards without the pressure of the Mythic+ system.

  • Unavailable until Season 1 of The War Within begins.

  • Daily lockout, changed from weekly in the previous system.

Mythic+:

  • Rewards up to level 10, with adjustments to position of affixes and updated affix buckets.

  • Better alignment of reward and difficulty increases by updating the introduction points of affixes in Season 1.

  • Smaller range of Keystone levels to find groups for and more meaningful progression between each level.

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How to get Radiant Echo - The War Within

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Gear Updates in The War Within