Class Tuning in Patch 11.0.7
Blizzard has announced a new set of class tuning changes that will be implemented with the launch of Patch 11.0.7 on December 17, 2024. This update aims to enhance the performance of several underperforming specs. The following outlines the adjustments being made to various classes:
Death Knight
Unholy
Apocalypse ghoul damage increased by 30%.
Rotten Touch now increases the damage of your Scourge Strike against the target by 60% (was 50%).
Death Coil damage increased by 8%.
Scourge Strike, Clawing Shadows and Vampiric Strike damage increased by 10%.
Demon Hunter
Felblade damage increased by 10%.
The Hunt initial damage increased by 10%.
Havoc
Chaos Strike/Annihilation damage increased by 10%.
Demon’s Bite/Demon Blades damage increased by 10%.
Evoker
Devastation
All damage increased by 4%. Does not apply to PvP combat.
Pyre damage increased by 20%.
Hunter
Marksmanship
Trick Shots damage percentage increased to 75% (was 65%).
Razor Fragments AOE damage percentage increased to 35% (was 25%).
Dark Ranger: Black Arrow damage increased by 15%.
Dark Ranger: Shadow Surge damage increased by 25%.
Dark Ranger: Bleak Powder damage increased by 25%.
Paladin
Holy
Veneration now transfers 225% of damage done into healing (was 200%).
Saved by the Light absorb amount increased by 15%. Does not affect PvP combat.
Consecrate damage increased by 30%.
Lightsmith: Tempered in Battle no longer activates while the paladin is within crowd control.
Tempered in Battle no longer activates if its target is in Cyclone, Detainment Imprison, or Diamond Ice Freezing Trap.
Priest
Holy
Flash Heal healing increased by 15%.
Holy Fire damage increased by 15%.
Shaman
Restoration
Totemic: Surging Totem mana cost reduced by 25%.
Warlock
Affliction
Haunt damage increased by 75%. Not applied to PvP combat.
Focused Malignancy now causes Malefic Rapture to deal 25% increased damage to targets suffering from Unstable Affliction (was 15%). Not applied to PvP combat.
Oblivion damage increased 25%.
Xavius’ Gambit now increases the damage of Unstable Affliction by 20% (was 15%).
Perpetual Unstability damage increased by 25%.
Siphon Life now increases Corruption damage by 30% (was 20%).
Player versus Player
Death Knight
Blood
Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
Frost
Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
Druid
Balance
Elune’s Chosen: Lunar Calling is now 80% effective in PvP combat (was 62%).
Restoration
All healing increased by 5% in PvP combat.
Evoker
Augmentation
Deep Breath damage reduced by 15%.
Molten Embers increases damage taken from Black spells by up to 20% (was 40%) in PvP combat
Mage
Sunfury: Burden of Power now increases the damage of your next Pyroblast or Arcane Blast by 40% in PvP combat (was 20%).
Monk
Mistweaver
Conduit of the Celestials: Celestial Conduit healing increased by 50% in PvP combat.
Windwalker
Fists of Fury damage increased by 30% in PvP combat.
Blackout Kick damage reduced by 15% in PvP combat.
Touch of Karma now absorbs up to 50% of maximum health in PvP combat (was 80%).
Shado-Pan: Flurry Strike shadow damage from Wisdom of the Wall increased by 30% in PvP combat.
Priest
Discipline
Voidweaver: Inner Quietus increases Power Word: Shield’s absorption by 40% in PvP combat (was 20%).
Shaman
Elemental
Stormbringer: Tempest damage increased by 15% in PvP combat.
Restoration
Riptide healing increased by 15% in PvP Combat**.**
Healing Surge healing increased by 20% in PvP combat.
Warlock
Destruction
Chaos Bolt damage increased by 20% in PvP combat.
Immolate damage over time increased by 20% in PvP combat.
Hellcaller: Wither damage over time reduced by 25% in PvP combat.
Warrior
Arms
Rend damage increased by 15% in PvP combat.
Overpower damage increased by 20% in PvP combat.
Fury
Mountain Thane: Strength of the Mountain now increases the damage of Rampage and Bloodthirst by 45% in PvP combat (was 30%).