Nerub-ar Palace Raid: Latest Tuning Adjustments for Queen Ansurek
As we approach the opening of Nerub-ar Palace, a series of tuning hotfixes have been implemented, bringing significant changes to the raid, particularly affecting Queen Ansurek. These adjustments aim to balance the challenges across various difficulties, ensuring a fair yet thrilling experience for all players.
Overview of Tuning Changes
Ulgrax
Carnivorous Contest: Now inflicts damage every 2 seconds.
Rashan'an
Erosive Spray: Damage increased by 40%.
Infested Bite: Damage reduced by 18% on Normal difficulty.
Lingering Erosion: Damage increased by 33%.
Broodtwister
Ingest Black Blood: Damage reduced by 25%.
Silken Court
Shatter Existence: Shield strength increased by 75% on Normal, 150% on Heroic, and 100% on Mythic.
Standing on Webs: Damage decreased by 50%.
Detonation of Webs: Increased by 40% on Mythic.
Spike Storm: Shield increased by 75% on Normal, 150% on Heroic, and 33% on Mythic.
Unleashed Swarm: Damage increased by 68% on Mythic.
Void Bolt & Poison Bolt: Damage decreased by 40% on Mythic.
Void Step: Cast time reduced to 1 second.
Queen Ansurek
Feast & Devour: These abilities can no longer be immuned or blocked.
Abyssal Conduit: Tear damage increased, teleport damage decreased significantly across all difficulties.
Abyssal Infusion & Reverberation: Damage increased notably, with variations across Normal, Heroic, and Mythic.
Acid and Acid Bolt: Both initial and periodic damage have seen increases.
Acolyte's Essence: Pickup damage reduced, but periodic damage doubled.
Concentrated Toxin: Periodic damage increased significantly, with explosion damage adjustments.
Conduit Ejections: Damage adjustments vary by difficulty.
Cosmic Abilities: Various increases in initial and periodic damage.
Dark Detonation & Dreadful Presence: Damage and tick frequency adjustments.
Essence Scarred: Now only affects non-Mythic difficulties.
Expulsion Beam: Damage adjustments based on difficulty.
Feast: Damage and healing absorb adjustments across difficulties.
Gloom Abilities: Various increases in damage, particularly on higher difficulties.
Gorge & Infest: Significant increases in initial and periodic damage.
Liquefy: Adjustments to damage and physical damage taken.
Null Detonation & Oust: Damage increases and cast time reductions.
Predation & Queen's Summons: Shield and damage adjustments.
Radiating Gloom & Reaction Abilities: Notable increases in damage.
Royal Condemnation & Shadowgate: Damage adjustments.
Silken Tomb & Toxic Abilities: Various increases and decreases in damage.
Wrest: Damage reduced on Normal.
These changes are designed to enhance the raid's difficulty and ensure a balanced challenge for players. As you prepare to face Queen Ansurek and her minions, keep these adjustments in mind to strategize effectively and conquer the challenges that await in Nerub-ar Palace.