Nerub-ar Palace Raid: Latest Tuning Adjustments for Queen Ansurek

As we approach the opening of Nerub-ar Palace, a series of tuning hotfixes have been implemented, bringing significant changes to the raid, particularly affecting Queen Ansurek. These adjustments aim to balance the challenges across various difficulties, ensuring a fair yet thrilling experience for all players.

Overview of Tuning Changes

Ulgrax

  • Carnivorous Contest: Now inflicts damage every 2 seconds.

Rashan'an

  • Erosive Spray: Damage increased by 40%.

  • Infested Bite: Damage reduced by 18% on Normal difficulty.

  • Lingering Erosion: Damage increased by 33%.

Broodtwister

  • Ingest Black Blood: Damage reduced by 25%.

Silken Court

  • Shatter Existence: Shield strength increased by 75% on Normal, 150% on Heroic, and 100% on Mythic.

  • Standing on Webs: Damage decreased by 50%.

  • Detonation of Webs: Increased by 40% on Mythic.

  • Spike Storm: Shield increased by 75% on Normal, 150% on Heroic, and 33% on Mythic.

  • Unleashed Swarm: Damage increased by 68% on Mythic.

  • Void Bolt & Poison Bolt: Damage decreased by 40% on Mythic.

  • Void Step: Cast time reduced to 1 second.

Queen Ansurek

  • Feast & Devour: These abilities can no longer be immuned or blocked.

  • Abyssal Conduit: Tear damage increased, teleport damage decreased significantly across all difficulties.

  • Abyssal Infusion & Reverberation: Damage increased notably, with variations across Normal, Heroic, and Mythic.

  • Acid and Acid Bolt: Both initial and periodic damage have seen increases.

  • Acolyte's Essence: Pickup damage reduced, but periodic damage doubled.

  • Concentrated Toxin: Periodic damage increased significantly, with explosion damage adjustments.

  • Conduit Ejections: Damage adjustments vary by difficulty.

  • Cosmic Abilities: Various increases in initial and periodic damage.

  • Dark Detonation & Dreadful Presence: Damage and tick frequency adjustments.

  • Essence Scarred: Now only affects non-Mythic difficulties.

  • Expulsion Beam: Damage adjustments based on difficulty.

  • Feast: Damage and healing absorb adjustments across difficulties.

  • Gloom Abilities: Various increases in damage, particularly on higher difficulties.

  • Gorge & Infest: Significant increases in initial and periodic damage.

  • Liquefy: Adjustments to damage and physical damage taken.

  • Null Detonation & Oust: Damage increases and cast time reductions.

  • Predation & Queen's Summons: Shield and damage adjustments.

  • Radiating Gloom & Reaction Abilities: Notable increases in damage.

  • Royal Condemnation & Shadowgate: Damage adjustments.

  • Silken Tomb & Toxic Abilities: Various increases and decreases in damage.

  • Wrest: Damage reduced on Normal.

These changes are designed to enhance the raid's difficulty and ensure a balanced challenge for players. As you prepare to face Queen Ansurek and her minions, keep these adjustments in mind to strategize effectively and conquer the challenges that await in Nerub-ar Palace.

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Exciting Changes in Season 1: Heroic and Mythic Dungeon Rotations